It's
easy to get so absorbed in the details of your business that you
completely lose track of the big picture. The big picture, in this case,
consists of the global trends that will affect every entrepreneur--no
matter how far removed from them, or how 'safe,' your company seems to
be.
Erica Orange, vice president of Weiner, Edrich, Brown, gave a crash
course in just those trends at New York University's Women Entrepreneurs
Festival last month. In a short speech, Orange detailed the 10 big
themes--which she and her firm refer to as "spaces"--that she thinks
will make the biggest impact on enterprise and culture in the coming
years. Below, those 10 big ideas, along with the businesses that Orange
thinks will be most affected.
1. Innerspace
Innerspace is all about understanding what makes us tick. Innerspace
encompasses wearables and the quantified life, but it's so much more
sophisticated: It includes brain research and, as Orange put it, the
neuro-fication of everything, giving rise to fields such as
neurofinance. One consequence of the rise of the innerspace is that
marketers will be reexamining what we are learning about how people
interact with products, right down to labeling strategy and where items
are placed on shelves.
2. Designspace
Design, Orange says, is fast becoming one of the most important
differentiators in the marketplace, and one need only consider Apple's
success to believe her. Further, design is rapidly evolving from "good"
or "bad" design to design that is (or is not) considered age-friendly,
female-friendly, cultural, or sustainable, with countless more
variations yet to be come. Orange said that design thinking will soon be
considered one of the most important managerial competencies.
3. Playspace
There are two main facets of the playspace. One is gamification,
which Orange said is only going to become more pervasive. Companies will
be using it not just to attract consumers, but also to keep employees
engaged. She also said we're going to see more respect for adult play,
inspired by evolving research showing the effects of play on the brain.
The beginning: Tech companies are designing their offices to inspire
play.
4. Microspace
The microspace is being driven by 3-D printing, which Orange admitted
is not new, but is becoming rapidly democratized as prices fall. The
next exciting development will be 4-D printing, or printed items that
are able to replicate themselves. As an early-stage example, Orange
mentioned a necklace that has the ability to create other necklaces. But
she said the big implications are military in nature.
5. Green-to-Bluespace
The green-to-bluespace is the evolution of corporate
eco-consciousness. Eco-friendly good deeds, or "doing green," are now
expected, said Orange, and no longer provide a competitive advantage.
Being green is the next step, and where a lot of companies are striving
to move. That means authentically and holistically leveraging the value
proposition of being eco-conscious, taking into account all aspects of a
product, from where it is produced, how it is sourced, who builds it,
how it is shipped, and how it is disposed of, among others.
Philosophically, the bluespace is the logical evolution of this: putting
more into the environment than you take out. She cited vertical and
urban agriculture in Brooklyn as examples, as well as the reuse of
dilapidated buildings.
6. Interspace
The interspace consists of all the different networks that use the
architecture of the internet as their inspirations. The best-known is
probably the internet of things, but there will be many other networks
composed of smart devices talking to one another without human
intervention.
7. Storagespace
The storagespace is exactly what it sounds like. We are running out
of room to put everything, said Orange. That's why personal storage is
one of the fastest-growing industries in the U.S., and why we're
struggling with storing the ridiculous amount of data we collect, from
overflowing inboxes to the biggest of big data. The storagespace also
encompasses housing. About 54 percent of the world's population
currently lives in cities, Orange said. She and her firm see that going
to 85 percent, and she said we've got no clear idea of how to house
everyone.
8. Outerspace
Outerspace includes space exploration but also quantum physics. The
implications are completely down-to-earth, such as the increasing
accuracy and applications for GPS and geographic information system
technology.
9. Timespace
Orange opened her discussion of timespace by asking the audience to
define luxury: What is it you want that is in short supply? The audience
unanimously answered, "time," and Orange nodded. (She said when she
puts that question to a group with more men in it, some guy at the back
invariably pipes up, "sex.") Orange points out that we used to order
time in a linear, sequential way. Now we see ourselves jumping forward
and back, with creative career trajectories, new definitions of
retirement, and greatly compressed strategic planning cycles. The
new-ish sharing economy is also a part of timespace, she says, as we
shift from wanting ownership to wanting access: "People want what they
want immediately," she said.
10. Cyberspace
Soon, says Orange, we will have completely blurred the lines between
the real world and the virtual. "We thought virtual reality was
something gimmicky, but we're getting into tricking the brain into
believing it is somewhere else, doing something else, in real time," she
says. This will affect how we learn, how we work, and how we meet our
spouses. And she says success in the future will depend partly on how
well, and how seamlessly, an individual is able to move between the
virtual and the real.
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